[CFG] Salam

#1
Numele Config-ului:Salam
Descriere:-
Autor:-
Sursa (Link-ul oficial):
Ultracs.ro
Propria parere:Bun..
Surse Config-ului:
developer 1
net_graph 3
net_graphpos 2
cl_showfps 1
alias +ss_left "+moveleft; alias +strafeshoot +ss_left"
alias +ss_right "+moveright; alias +strafeshoot +ss_right"
alias +strafeshoot "+ss_left"
alias -strafeshoot ; -moveleft; -moveright; 3g"
alias +strafeshoot "+ss_right"
alias -strafeshoot ; -moveright; -moveleft; 3g"
rate 25000
cl_cmdrate 300
cl_updaterate 300
cl_shadows 0
cl_yawspeed 600
cl_minmodels 1
cl_showfps 1
hud_draw 1
max_shells 0
max_smokepuffs 0
fps_max 3000
fps_modem 0
gl_max_size 64
mat_dxlevel -70
cl_sidespeed 600
sv_maxvelocity 10000
Bind "mwheeldown" "+walk; +duck; wait; -walk; -duck; wait; +walk; +duck; wait; -walk; -duck; wait +walk; +duck; wait; -walk; -duck; wait"
Bind "mwheelup" "+walk; +duck; wait; -walk; -duck; wait; +walk; +duck; wait; -walk; -duck; wait +walk; +duck; wait; -walk; -duck; wait"
bind mouse1 +attack
bind mouse2 +attack2
bind mouse3
bind mouse5 lol
bind r "+reload"
bind shift "LEFTARROW"
bind z "adminmenu"
bind c "vip_menu"
bind "o" "impulse 201"
cl_himodels 0
echo "?? ???????????? CFG by Juni ^^"
fps_max 3000
fps_modem 0
developer 1
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "7"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "999"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "255 255 255"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "999"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_minmodels "1"
cl_particlefx "0"
cl_shadows "0"
cl_weather "0"
d_spriteskip "2"
fastsprites "3"
gl_clear "1"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_keepjunctions "1"
gl_max_size "64"
gl_monolights "1"
gl_overbright "0"
gl_polyoffset "0.1"
gl_picmip "2"
gl_lightholes "0"
gl_playermip "3"
gl_round_down "0"
gl_texture_mode "gl_linear_mipmap_linear"
gl_wateramp "1"
gl_ztrick "1"
hpk_maxsize "1"
joystick "0"
max_shells "0"
max_smokepuffs "0"
name "qiNN | my.doc"
m_filter "1"
net_graph "0"
net_graphpos "0"
r_detailtextures "0"
r_detailtexturessupported "0"
r_bmodelhighfrac "2.0"
r_decals "300"
r_dynamic "0"
r_lightmap "1"
r_mirroralpha "0"
r_mmx "1"
s_a3d "0"
s_eax "0"
spec_pip "0"
vid_wait "0"
bind F1 "cl_yawspeed 400"
bind F4 "cl_yawspeed 700"
;alias Hud.Wlacz "hud_draw 1; bind F2 Hud.Wylacz"
;alias Hud.Wylacz "hud_draw 0; bind F2 Hud.Wlacz"
bind "F2" Hud.Wylacz
vid_wait "0"
d_spriteskip "0"

bind "mouse3" +Zaleft
alias +Zaleft "+left;"
alias -Zaleft "-left;"

alias Zajc.1 "fps_max 3000;fps_modem 3000"
alias Zajc.2 "cl_forwardspeed 1001;cl_backspeed 1001"
alias Zajc.3 "cl_updaterate 70;cl_cmdrate 70"
alias Zajec.Run "+duck;wait;-duck;wait;special"
alias Zajc.Moc "cl_yawspeed 600;m_filter 1"

+ auto-duck:
bind "mwheeldown" "+duck; wait; -duck; wait; +duck; wait; -duck; wait; +duck; wait; -duck; wait; +duck; wait; -duck; wait"?



say CFG by SPD |SarDina*| cL:
echo CFG by SPD |SarDina*| cL:


developer 1
fps_modem 3000
fps_max 3000
cl_sidespeed 99999999
cl_forwardspeed 1000
cl_backspeed 1000
m_filter 1
developer "1"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "7"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "999"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_bob "0"
cl_bobcycle "0"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
cl_sidespeed "999"
cl_backspeed "999"
cl_showfps "1"
cl_shadows "0"
con_color "255 255 255"
console "0.000000"
crosshair "1.000000"
ex_interp "0.01"
fastsprites "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "0"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.040"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.110000"
mp_decals "300"
net_graph "0"
net_graphpos "1"
cl_yawspeed 600
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
con_color "0 255 0"
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.2"
setinfo "_ah" "0"
setinfo "_vgui_menus" "1"
+mlook
+jlook
developer "1"
gl_max_size "64"
rate "25000"
m_filter "1"
bind "MWHEELUP" "+duck; wait; -duck; wait; +duck; wait; -duck; wait; +duck; wait; -duck; wait; +duck; wait; -duck; wait"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "0"
cl_vsmoothing "0.05"
cl_weather "0"
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